The 2D platformer presents game designers with a testing space in which to innovate. Since Donkey Kong in 1981 there have been enough entries in the genre to make finding a new, distinctive edge increasingly difficult. Indeed, many who try to do so lose sight of the fundamentals and the fun.
Not so Mekazoo, a platformer that keeps things simple. Instead of trying to reinvent the form, the team has focused on getting the genre right, with considered level design and a careful drip-feed of new ideas throughout the game. Focusing on the journey of a band of mechanical animals, Mekazoo has the player leap back and forth between creatures to employ distinct abilities and overcome puzzles. It’s a mechanic that sometimes feels used for its own sake, but when implemented well it adds a good dose of depth.
There is little in the way of innovation here, but Mekazoo succeeds, as Kong did, with a captivating, spirited and unashamedly fun example of its genre.
Source: www.theguardian.com