In a cyberpunk future, Warren takes a job at the megacorporation Creo; in return, Creo promises to give him back the use of his legs by equipping him with a cybernetic rig. After waking from the procedure, Warren find himself trapped in a Creo facility ravaged by rogue robots and fellow workers driven mad by an unknown energy pulse. It’s a sci-fi premise that might have come from any number of development brainstorming sessions, but here it translates to the best attempt to date to make “the next Dark Souls”. The core action-RPG concepts are still there, with just enough tweaks and extra gear modification mechanics to feel fresh and different. The Surge’s twist is ensuring that the best way of getting new gear is by cutting it from enemy bodies, targeting specific limbs. It makes every fight both more tactical and more visceral.